This woman was modeled from scratch, starting with a single triangle. I followed a semi-famous tutorial, using my own drawings as the basis. She was roughly rigged for animation as a test for a branded pinball game for the PSP.
November 2, 2010 - Comments Off on PlayStation2 demo disc interface design- “Louvers”
This interface got used on a LOT of Sony products, with different background color and transition effects. Jampacks, Kiosks, WalMart-only Jampacks, Official PlayStation Magazine demo discs.
The programmer, Avery Lodato, built it so that the production artist could choose the center point of the cropped-in vertical slice, so they always looked good. As the Art Director, I was happy, and the Sony Product Managers were happy with the way their property was presented. Genius.
At LifeLike, we put together a demo of an interactive comic book for the PlayStation2. I designed the characters and the plot, and drew the storyboards. The scenes were built in 3D to match my layouts.
Motion comp for one of the last PlayStation2 game demo Kiosks. You may have seen it, or a variant, on a PS2 kiosk. I designed it to feel like you were flying over towers, and they would reach up toward you. When you stopped flying, the demo on top of the chosen tower would fill the screen.
3DS Max, Photoshop, AfterEffects, PlayStation2 dev gear, proprietary 3D export plugins.
This was the first demo disc I ever designed, and I see it was the first PlayStation disc a lot of people ever got. Someone else captured it and put it on Youtube, and for all its crude chunkiness, it makes me happy to see.