3D

I have intermediate modeling, animation and lighting skills. I like realtime modeling. My motion comps are done in 3DS Max and AfterEffects.

medium poly 3D model

This woman was modeled from scratch, starting with a single triangle. I followed a semi-famous tutorial, using my own drawings as the basis. She was roughly rigged for animation as a test for a branded pinball game for the PSP.

Orthodontic animations

These are SolidWorks models of the actual hinged brace, that I imported into 3DS Max and cleaned up. I set up about 15 shots with different braces and wires animating the teeth into position, and illustrating the tools and brackets.

The braces are really high tech and cool. They’re nickel-titanium (“NiTi”) wires that want to return to their perfect arc shape, so they pull gently but constantly, fixing your teeth more quickly and with less pain.

Yes, I watched the video about 900 times, so I’m a total convert.

Biamp Audia Flex 3D model

This is a switching unit I modeled for a Biamp instructional video, using 3DS Max and Illustrator. I also had a real thing to pick up and study, which is pretty unusual.

PlayStation Kiosk 2.6

Motion comp for one of the last PlayStation2 game demo Kiosks. You may have seen it, or a variant, on a PS2 kiosk. I designed it to feel like you were flying over towers, and they would reach up toward you. When you stopped flying, the demo on top of the chosen tower would fill the screen.

3DS Max, Photoshop, AfterEffects, PlayStation2 dev gear, proprietary 3D export plugins.